![]() The female line has notably been buffed up accordingly. Generally every alignment has an ultimate class. I do think my Ninja Master performs marginally better at night.Īnd there is an AGI card implemented in the game as well I think it kinda works like in OB except bonuses are class based. Therefore if you have unused characters in battle, they will most likely get stuck as basic classes unless you put them infield. Important to note is that bravery only becomes FAME through actual battles and not through training. As far as I can tell - You get 3 points for each action, 10 points for killing someoneįAME is the accumulated Bravery points after battle. New concepts that have been introduced:Īlmost every advanced class requires a minimum of 300 FAME.īRAVERY is acquired by engaging in battle. Maybe you could try asking the one who uploaded the video where he got it and proceed from there. It truly is shaping up to be an excellent and broad hack. I have no idea what the day and night system does at the moment. Plus I had my shooters dealing 0 damage to heavily armored bosses (even if I was few levels from these guys). Wearing it is much more feasible since it is much lighter in weight. The only single handed bow is the crossbow so far. Oddly enough I think neither the Fencer nor Dragon Tamer specialize in rapiers.īows have been somewhat nerfed I think. There are a bunch of new weapons as well. So you can face and persuade dragon tamers, beserkers early on if you like. Enemies are much more cautious and prone to hit and run. Octopi, I haven't really drastic changes only that they can throw around eddies from range.ĪI has been changed somewhat dramatically. Beast units can change from Griphon - Cockatrice - Sphinx making these very versatile. It's definitely worth using beast units if only for her. ![]() I think she possesses the Lich Set (Don't have summons and Dragon Magic yet). New Classes so far: Demon (think Saia), Class Variants for Lizardmen, Fairies, Hawk Men, Demons, Golem, (have yet to though), Sphinx.Īmong the new units, I think I like the Sphinx the best. Class Advancements that I've seen so far include: Dianas, Paladins, Black Knights, Sorcerors, Cataphracts. Presance, Voltel and Sara have their own unique Sprites.Īlmost every advanced class before is now practically a basic class. It primarily incorporates classes from ogre battle 64. It's got almost everything from previous ogre battle series. ![]() Golems still suck as of the moment even though they have somewhat increased HP and the attack has a shield effect.Īlready many of the enemy formations have been changed. Everyone can escape from battle which is a nifty feature. Bow Range have been reduced to four which is pretty acceptable given that archers here have 6 move. Well I just played through the plains where you get Canopus. I think this is definitely great news for anyone else who is also interested in hacking the English Rom. I just loaded the first few scenarios and just the plain fact of having a fencer as a playable character class is great. Unless someone can try to make the English Language Patch and this one fit its all good and perfect. ![]() Unfortunately due to it's sheer comprehensive awesomeness, it is not compatible with the English Language Patch. It seems to be an incredibly comprehensive hack of Tactics Ogre for the SNES. Hi! I saw this just this evening and immediately proceeded to download it. ![]()
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